Game theatre

Werewolf II: Wolves Among Us

The classic game of Werewolf enhanced with performance, sound design and live music. Perfect for professional teams, social groups, and the broadly bloodthirsty.
ABOUT THE PROJECT

An evening of deduction, food, drink and murder. Gather your group at a space of your choosing. Upon arrival, you’ll be assigned a secret character: either an innocent villager or a ravenous werewolf. By night, the werewolves make their first kills. At sunrise, the finger pointing and trials begin. Whichever team survives, wins. Binge Culture’s version of this classic game ups the ante with carefully crafted storytelling, live music, costumes, immersive sound design and performer-facilitators. What better way to bring your team together than by sharing in a shadowy witch-hunt?

Developed by Joel Baxendale and Kagan Morcom

Narrator: Kagan Morcom,

Performer-Facilitators (in order of number of appearances): Joel Baxendale, Stevie Hancock-Monk, Karin McCracken, Hannah Kelly

Sound design by Oliver Devlin

First developed for Lōemis 2022

2022-23 multiple private presentations for Wētā Digital

Duration: approx. 120 minutes

Small / medium size venues with loose seating

Capacity: 50

1 x narrator, 2 x Performer/facilitators, 1 x musician/sound op

 

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